12/31/2023 0 Comments Gran turismo 7 ps4 proAt other times, maybe there’s a one frame dropped here or there, but it’s barely noticeable. In the dry, the only track that I’ve really felt any kind of frame rate drops on PS5 is Deep Forest, which hitches when dashing through the tight and twisty inner area. By and large, performance is fantastic, though the PS4 is always going to be the console that struggles first and the most. In terms of raw resolutions, the base PS4 runs at 1080p, PS4 Pro at 1800p checkerboarded, and PS5 at native 4K, all aiming for 60fps. That’s what you get when stacking an SSD up against an old hard drive. The older consoles both also feel more sluggish when navigating the menus, taking time to load up your garage and switch between cars. Taking a quick diversion to talk about loading times, they feel practically instant on PS5, coming in at just 6 or 7 seconds, while loading up a large track filled with cars can take over half a minute on PS4 Pro and around 40 seconds on PS4. Their fastidious approach to both is admirable, even if they are limited. There’s also significant strides made since GT Sport, where Polyphony has been able to implement dynamic time through the day and, in limited cases, through a 24-hour cycle, and also bring back dynamic wet weather conditions. Of course, that’s not to say it looks bad. Track detail, and specifically the scenery around the circuit is another area where, while it’s good, it certainly feels beholden to the PS4. It’s a shame that this couldn’t have been extended further from view, or masked in other ways. The Level of Detail bounds are pretty similar between PS5 and PS4 Pro, and you’ll often be able to see detail pop into existence on cars as you get closer, or even a hard edge to shadows hitting their higher detail versions. There’s certainly a variety of improvements to things like texture filtering, quality of reflections (non ray-traced, that is), motion blurring and more, but you can also see the areas where it’s restricted, or kept in lockstep with the last generation. Moving on from that aspect, and GT7 often feels like it’s been built around the foundations of GT Sport and the PlayStation 4, like there’s much more that could be gained from a fully native PS5 game. Turn off ray tracing and those cars just aren’t there. Here, where there’s no pressure to keep to a certain frame rate, Polyphony can increase the quality of the ray tracing, giving you a fantastic ability to capture car reflections. The area where ray tracing will come into its own is for still imagery using the photo modes. Software Usage Terms apply, See eu./legal for full usage rights.Outside of photo modes, ray tracing can be quite ugly compared to more traditional reflections. exclusively licensed to Sony Interactive Entertainment Europe. Library programs ©Sony Interactive Entertainment Inc. See Health Warnings for important health information before using this product. You can download and play this content on the main PS5 console associated with your account (through the “Console Sharing and Offline Play” setting) and on any other PS5 consoles when you login with your same account. See Terms of Service for more important information. If you do not wish to accept these terms, do not download this product. See /bc for more details.ĭownload of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. Although this game is playable on PS5, some features available on PS4 may be absent. To play this game on PS5, your system may need to be updated to the latest system software.
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